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3D Modeling for Paper Model Tutorial - Modeling 3D boat

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Article Index
3D Modeling for Paper Model Tutorial
Preparing Blueprint on Gmax
Modeling 3D boat
Modeling 3D boat 2
Exporting 3D model to Pepakura
Setting up the scale
All Pages

Modeling 3D boat :
Choose create tab on the right toolbar rollout - standard primitives - and choose Box. Create a box in the middle of the viewport by dragging your mouse and release your left mouse button then move your mouse up to set the box height. Always choose “Select” on the top toolbar after creating an object. Change your box color with green if it’s not in green yet, actually it doesn’t matter what the color is, it’s just to make the box the same as the image on this tutorial, otherwise you may get confused. Don’t forget to save your work again.

Select your box, right click over it - choose Convert to - then choose Convert to Editable Poly. This step is making the box fully editable. Notice the right toolbar rollout is change, now we have “Selection” rollout on the modify tab.

Change your viewport from Perspective into Front view by press F key or by right clicking The perspective Title on the upper left corner of the viewport, then choose Views and choose Front. If your front view is nothing like image below, right click on the viewport title again, then choose Smooth + Highlight, the default setting is Wireframe.

Click F4 to toggle polygonal lines visibility on or off, turn it on. Select the green box and in the modify rollout in Selection rollout choose vertex [3 red dots]. Select each corner and move it to the position shown on the image below as we’re going to build the cabin of the boat. You have to select every corners by dragging your mouse around the blue dot because you need to select actually two vertex, although what you see is only one vertex because both vertex are overlapping.

Now change the viewport to the top view, press T key. Do same as the previous work, edit the vertex to match the image below. Now change view into perspective, press P key, Arc Rotate to see what you have done.

Select Polygon on Modify tab - Selection Rollout. Then select a surface on the box like shown on image below. Scroll down the modify rollout until you find Edit Geometry Rollout, find Slice Plane and click it then click Slice button just below it. Turn off Slice Plane function by click it again, Now you have a split surface on the box.

Select vertex edit mode again and adjust the vertex to match the blueprint, you can switch viewport from Front view by pressing F Key and P key for Perspective view.

Click Next in this page to continue

 



Comments (6)
  • robin crabb  - awsome
    brilliant mate this has been along time coming for the community now hopefully more people will design models. thank you
  • Eli Kendra  - A little help
    Thanks for this amazing tutorial. I am trying to follow your directions, but when I drag the drawing.png into gmax the image I see looks nothing like your example. When I drag the "drawing.png" into the plane I get choppy lines, not smooth. Any ideas of what is happening? Thanks E
  • Julius Perdana
    Eli please look at this article : How to improve material image quality in Gmax Viewport - http://www.paper-replika.com/index.php?option=com_content&view=article&id=6940:how-to-improve-material-image-quality-in-gmax-viewport&catid=135:tutorials&Itemid=203235
  • Eli Kendra  - Thanks
    Don't know why i didn't see that, but thanks. E
  • charlie  - question
    good day friend..this article is so helpful..im a newby here in paper-replika and i learn a lot of this tutorial...just want to ask when will be the realese of tutorial for coloring ang exporting to pdf file...thank you and more power.. :cheer:
  • Peter Walker  - Any Update?
    Is there any update on the next part of this fantastic tutorial?
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